7/10/2019 0 Comments Wayward Souls full crack [pack]
About This GameWayward Souls is a randomly generated action-RPG with a heavy focus on story. Play as seven different heroes, all with their own abilities and playstyles. Fight through steadily greater hordes of enemies, as you learn about each character and find out what happened in the cursed tower you find yourself in.Greatly inspired by 90's era action-RPG's, but with a faster pace and a focus on randomized replay value.
Hero Characters and AbilitiesRenee uses her mobility to dash through enemies. Her Power Attack is a kick that stuns, with effects depending on her boots. She frequently finds items that let her blind, stun, or poison enemies. All of these let her perform very damaging backstabs. Equipment and Upgrade Examples:
Blythe combines durability with a big sword that cleaves a wide area. He has a shield to block enemy attacks, and throwing axes for when he needs a faster or more long ranged option than his sword provides.
Abbie has long ranged magic attacks that do heavy damage. Her Power Attack uses her staff for shots that are longer range and pierce multiple enemies. In a tough situation, she has limited use spells for both offense and defense.
More characters details soon!b4d347fde0
English
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List of Changes. 2/2 Update - Paladin Bosses Part 3:
Paladin's story mode has been lengthened by a few levels, and he now has a new boss! This also contains some other features, such as new item icons, being able to go back a page in books, and tweaks to previous bosses.
List of Changes. 3/23 Update - Arena Adjustments:
Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0
List of Changes. 4/12 Update - Small Fixes:
Smaller update this time, though we're going to do another one mid-week. We're heading towards our 1.0 launch to exit Early Access, at which point the price of the game will increase to $15. I'll keep doing reminders of this leading up the to launch, so everyone knows about the change.
List of Changes. 4/26 Update - Catacombs Training Room and More:
Continuing twice a week updates until 1.0 Launch out of Early Access, which will be in May. At that point, the price will increase to $15. This update has the training room change to add Catacombs enemies, along with a bunch of fixes and tweaks. Notably, the coins for the challenge modes increase a lot with this update.
List of Changes. 5/21 Update - Fixes and Indicators:
Quick new build to fix some issues, including the Arena final boss not showing up.
List of Changes. 4/17 Update - More tweaks:
Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also doing a lot of playtesting coming up for all characters, and more tweaks to the Paladin bosses. I'm also thinking of an Arena revamp to make the later bosses more interesting. Other than that, it's mostly bugs and feedback for the next updates.
List of Changes. 12/3 Update - Cultist Items and Memory Tweaks:
This update adds new items for the Cultist, giving all characters a new set of items except for the Paladin. We've also been working on memory management and optimization. The next updates will focus on the remaining features we want to put in, and finishing up Paladin. It's likely that Paladin will also get a new set of items at some point, but probably closer to when we finish his story completely.
List of Changes
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